name = "party" description = "Loud room playback (the anti-night): maximum perceived loudness, dynamics sacrificed." # Push everything up to a hot, room-filling target. Symmetric limits so # it both lifts quiet intros and reins in anything that lags behind. [agc] enabled = true target_lufs = -12.0 attack_ms = 1500.0 release_ms = 600.0 silence_threshold_lufs = -70.0 max_boost_db = 12.0 max_cut_db = 12.0 # Heavy RMS compression with auto-makeup — this is the "make it LOUD # and even, fidelity be damned" stage. [compressor] enabled = true detector = "rms" threshold_db = -24.0 ratio = 6.0 knee_db = 6.0 attack_ms = 10.0 release_ms = 150.0 makeup_db = "auto" rms_window_ms = 60.0 # Ceiling right under 0 and NO soft tier — let the brickwall slam. # Maximum loudness is the whole point here. [limiter] ceiling_dbtp = -0.1 lookahead_ms = 2.0 release_ms = 60.0 hold_ms = 3.0 oversample = 4 link = "stereo" [meters] publish_hz = 20.0 [[rules]] match = { process_binary = ["ardour", "reaper", "qpwgraph", "carla", "bitwig-studio"] } route = "bypass" # Music players go through the processor so the whole room mix is loud # and even. [[rules]] match = { process_binary = ["spotify", "mpv", "vlc", "strawberry", "rhythmbox", "audacious", "mpd"] } route = "processed" [default_route] route = "processed"